#ifndef  _SCENE0912_H_
#define  _SCENE0912_H_

#include "cocos2d.h"

USING_NS_CC;

class Scene0912 : public Scene 
{
public:
	static Scene *scene();
	CREATE_FUNC(Scene0912);
	virtual bool init();
private:
	Vector<SpriteFrame *> getSpriteFrames(const char *format, int start, int count);
	void animationFinish();
};
#endif